Time Travel

Rule 1 of time travel: Don't argue with the Time Lord.

Think of time as a river. A traveler, when first clocking into a time period, is like a drop of rain falling into a river. The time flow is not disrupted, and history will continue to flow as normal. If a traveler makes minor changes that would not be remembered in a few years time, this could be compared to a rock falling into the river - there would be some disruption of history, but the river would flow around this new disruption, and things would mostly go on as scheduled.

A major disruption, one that would change history books, would be like a boulder dropped into the river, with the potential to either drastically change the course of the river or split off a new one entirely - this is how new timelines are created.

A traveler can clock into a period they already occupy, with a few limitations. Firstly, they can only interact with themselves if they already did so in their own relativistic past. Secondly, they cannot change what they themselves have seen. Thirdly, they cannot NOT do anything they have been seen to do - i.e. if a traveler meets himself, and the later one smacks the earlier one in the face, when the earlier becomes the later, the later must smack the earlier in the face, lest killer flying time monkeys be unleashed.

History can only be changed by the following:

1: Time travelers
2: Natives, acting under time travel influence
3: Those living in Absolute Now

Absolute Now is the farthest any given timeline has progressed. Any attempts to travel farther than Absolute Now will result in paradox.

Anyone breaking the laws of time gets eaten by killer flying time monkeys. No exceptions.

This is just Vespe's little thought experiment, really.

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